UI/UX design, from wireframe to prototype
We design how a product looks, reads and behaves: flows, wireframes, type systems, components and prototypes you can click before any production code is written.
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UI/UX design
Design is where we spend most of our time, because it is where most products go wrong. We start with the flow: who arrives, what they need, and the shortest honest path to it. Then wireframes, a grid, a type system and a set of components with every state drawn, from hover to error.
You see a clickable prototype before development starts, so decisions are made on screens rather than descriptions. We hand over a system any capable team can build, or we build it ourselves.
What it covers
- Wireframes and flows
- Grids and layout systems
- Typography systems
- Components and states
- Interface transitions
- Clickable prototypes
Questions, answered
Can you design an interface that another team builds?
Yes. We hand over the components, the specs and a clickable prototype so any capable team can build it. Or we build it ourselves.
Do you work on existing products?
Yes. We can review and redesign an existing website or app screen by screen, without starting from zero.
What do we see before development starts?
Flows, wireframes, the visual design with every state, and a prototype you can click through on your own phone.
Ready when you are. Tell us about the project and we will reply with next steps.