Client work · 2026

zman

English for Sorani Kurdish speakers

Brand identityApp iconUI/UX designBrand guidelinesDesign tokens

zman

A new identity and interface for an app that teaches English to Sorani Kurdish speakers: one round stroke with a dot inside it, a dark icon with a single point of colour, and sixteen iPhone screens that read right to left.

Client
zman, language app
What we did
Brand identity, App icon, UI/UX design, Brand guidelines, Design tokens
Typefaces
Noto Kufi Arabic (kurdish), SF Pro (latin)
Year
2026
Eight zman screens in a row at iPhone size: splash, welcome, sign-up, home in light and dark, and three lessons, all in Kurdish from right to left.

One dot makes the name.

Take the dot off the Kurdish letter ز and it becomes ر. So the logo is ز drawn as one round stroke with its dot held inside the curve. In Kurdish a dot is a خاڵ, the same word the app uses for the points a learner earns.

On the icon the dot is the only colour: one warm point on a dark ground. The interface follows the phone it lives on, with grouped lists, large titles and capsule buttons, and it puts Kurdish first, from right to left, with English as the thing being learned.

The zman mark: the Kurdish letter ز as one round chalk stroke with a yellow dot held inside the curve.
The mark

Everything we delivered.

Ink#17171F
Sun#FFB81C
Chalk#F6F5F1
System grey#F2F2F7
Correct#34C759
Wrong#FF3B30
  1. 01

    The mark

    The letter ز as a quarter-circle stroke with its dot inside the curve, for dark, light and yellow grounds and in one colour.

  2. 02

    Wordmarks and lockups

    A geometric زمان and a Latin zman, with Kurdish, Latin and stacked lockups. 21 logo files, each as SVG and PNG.

  3. 03

    App icon

    iOS default, dark and tinted versions, an alternate in Sun yellow, the Play Store icon and the Android adaptive foreground.

  4. 04

    Sixteen screens

    Splash, welcome, sign-up, home in light and dark, five kinds of lesson, the league, progress, library and profile, drawn at iPhone size.

  5. 05

    Components

    One sheet of the parts every screen shares: capsule buttons, grouped lists, answer states, rings and the floating tab bar.

  6. 06

    Colour system

    Ink and Sun for the brand, the phone’s own greys for surfaces, and system colours that carry meaning in a lesson.

  7. 07

    Typography

    Noto Kufi Arabic for Kurdish and the system font for Latin, with a size and weight for every role.

  8. 08

    Brand guidelines

    Ten pages, from the idea behind the dot to the lesson loop, as SVG, PNG and one PDF.

  9. 09

    Design tokens

    Colours, type and radii as JSON and as a Dart file, ready for the Flutter build.

Ten pages for the whole brand.

The guideline starts with the idea, one dot, then sets out the logo and how to use it, the app icon, colour, type, components and the lesson loop. It comes with the design tokens, so the build starts from the same values as the drawings.

Brand guidelines, the service
The logo page of the zman brand guidelines: the Latin and Kurdish lockups, the mark on dark and on Sun yellow, and the clear-space rule.